Day76 - Isometric Rendering Textures
Make some debug textures for isometric rendering
Today I worked on building a set of basic textures for testing out an isometric renderer. I'm incredibly slow when it comes to pixel art work so building a simple set of terrain textures and a simple entity to place in the world took all of my time. To make up for the lack of substantial progress I will do a writeup on the isometric renderer tomorrow.
In the meantime, it is much to late to do more, so I will leave you with the tile set I created and a test render I did with them in Monogame.
Combined Rendered Terrain: