Day50 - Robot Game
Start working on a new mobile game
Today I built the todo tree and did some basic planning for a new game I mentioned a couple of days ago. The basic premise is to build an automation game where progression is centered around unlocking instructions to be used in simple programs for automating tasks. The hope is to build a simple routine editor and visual language which can be unlocked over time as the user walks there way through a tech tree.
Influences for this game include Factorio, Modded Minecraft (systems parts less so other pieces), human resources, and dwarf fortress, but mostly the goal is to make a game I would enjoy optimizing and fiddling with in my spare time.
I have been chatting about this game idea with a friend of mine for a couple years now, and over that time we have refined and chipped away at it little by little. Initial incarnations of the concept were grand and way over scoped to the point where we would never be able to execute on it. Recently though we have been paring down the concept to a more manageable size and I think the idea is only more interesting because of it.
A month ago my buddy sent me a link to this GDC talk given by a guy named Jeff Vogal who built a company called Spiderweb Software which builds niche RPG games. I highly recommend watching the talk, but the bit I found interesting was Jeff's advocacy for getting your game out there and iterating.
Jeff talk's about building his first game and how the game sucked, but it was out there and had something interesting to say. He describes a method for converting that initial success into a long term business strategy by maintaining a culture of constant improvement with a focus on releasing regularly.
I am really interested in exploring how well that strategy can integrate with my recent push for daily progress. The past 1.75 months have been some of my most productive and prolific I have experienced yet. I believe that this productivity is in no small part due to constant, slow, intentional, work each day and I am excited to see how far I can push it.
Initial development of this game will be largely setting my development environment, building the project systems for the future, making a renderer, and getting some simple world management up and running.
After, I will get working on the basic UI components including the character movement, the action lookup, routine management, and character world interaction.
Lastly development will move toward chipping away at the core gameplay loops, material progression, and routine progression. I'm leaving these pretty unexplained for now because they will become clearer later as the idea evolves, but its good to have them blocked out.
I don't expect to be close to finishing this game in a month like my other game projects have turned out. I'm interested in working on this for a much longer period. Similarly I hope to work on this game with my friend instead of solely by myself which will introduce other complexities. It's not the first time we have built a project together, but I hope to be much more methodical this time as apposed to our previous "burstiness" I hope this will allow us to preserve momentum rather than burning out.
This game will be an experiment in longer term progress over time. I'm interested to see how it turns out.
Wish us luck!