02Credits Blog

Day43 - New Block Art

Made replacement art for the tetris attack textures

2019-03-22

Day44 - New Project Prep

Spent afternoon planning a new game project

2019-03-22

Day42 - Finished Combos!

Built combo recognition

2019-03-21

Day41 - Stop-Clock and Combo Struggles

Spent the whole day fighting the combo tracker with little success

2019-03-20

Day40 - WebGL Renderer

Description of the WebGL renderer I use for Tetris Attack

2019-03-19

Day39 - Block Matches

Implement block matching and clear animation

2019-03-17

Day38 - Block Manipulation

Implemented block dragging, falling, and intentional grid advancement in a big spaghetti mess

2019-03-16

Day37 - Advancing Rows and Minor Cleanup

Refactored state management and added block spawning

2019-03-15

Day36 - TA Utilities and Touch

Added utility classes and touch support to Tetris Attack

2019-03-14

Day35 - Implement Block Grid

Built the initial grid and block modules for Tetris Attack

2019-03-13

Day34 - Eval Error Sources

Regexes to find the location of an error in javascript from the trace text

2019-03-12

Day33 - Tetris Attack Planning

Set out todo items for Tetris Attack

2019-03-11

Day32 - Tetris Attack Clone

I started a Tetris Attack Clone!

2019-03-10

Day31 - 8Bomb State Management

Modified 8Bomb to use SCRIPT-8's state features with mixed results

2019-03-09

Day30 - SCRIPT-8 FrameBuffer Renderer

PR merged with faster draw API calls and ported 8bomb

2019-03-08

Day29 - SCRIPT-8 Graphics Debugging

Fixing a weird bug in the SCRIPT-8 Bios

2019-03-07

Day28 - SCRIPT-8 Performance PR

Created a pull request to SCRIPT-8 to speed up draw calls

2019-03-06

Day27 - 8Bomb Performance and Cleanup

Faster game over animation and general bug fixes

2019-03-05

Day26 - SCRIPT-8 Performance Improvements

Using Typed Arrays to Improve Javascript Canvas Performance

2019-03-04

Day25 - Game Over Screen

Add game over screen to 8Bomb

2019-03-03

Day24 - 8Bomb Refactors

Cleaning Up 8Bomb Code Structure

2019-03-02

Day23 - Rocks and Explosions

Adding graphical touches to 8bomb

2019-03-01

Day22 - Pando VNext

Getting started on the next version of Pando

2019-02-28

Day21 - 8Bomb Version 0.1

8Bomb is now playable!

2019-02-27

Day20 - SCRIPT-8 Crisis

Reimplementing SCRIPT-8 in a github pages site.

2019-02-26

Day19 - Automating Blogging

Using Okeydokey to make blogging more efficient

2019-02-25

Day18 - 8Bomb Camera Fixes

SCRIPT-8 bug fixes to enable better 8Bomb physics

2019-02-24

Day17 - 8Bomb Camera

Implement player following camera

2019-02-23

Day16 - SCRIPT-8 Pull Requests

Miscellanious Pull Requests to SCRIPT-8

2019-02-22

Day15 - 8Bomb Physics

Implement simple pixel based collisions

2019-02-21

Day14 - Blog Style Updates

Improve Syntax Highlighting and Comments

2019-02-20

Day13 - Rusty Mandelbrot

Executing Rust Code in the Browser

2019-02-19

Day12 - Project Pages

Central Project Pages

2019-02-18

Day11 - Marching Squares

Implementing Marching Squares in SCRIPT-8

2019-02-17

Day10 - Pando Command Line Interface

Pulling it all together into a useful tool

2019-02-16

Day9 - Pando Generator

Generating DOT files

2019-02-15

Day8 - Pando Abbreviations

Resolving abbreviations in the Pando file format

2019-02-14

Day7 - Contributing to Open Source

Starting another bomb survival demake

2019-02-13

Day6 - Pando Parser Completed

Wraping up the parser

2019-02-12

Day5 - Pando Parser

Parsing the Pando todo file format

2019-02-11

Day4 - Pando

Tree Based Task Tracking

2019-02-10

Day3 - Okeydokey Cont.

Rust Command Line Tools

2019-02-09

Day2 - Okeydokey

Decompiling .NET Apps

2019-02-08

Day1 - Here Goes Nothing

Intro to Everydays

2019-02-07